Active Research Projects
Motivating Mobility
Interactive systems to promote physical activity and leisure for people with limited mobility
Personal Inquiry
Designing for Evidence-based Inquiry Learning across Formal and Informal Settings
Creator
New Research Processes and Business Models for the Creative Industries
Exploring the City
City Exploration from an Architectural Perspective
Participate
Participate explores convergence in pervasive, online and broadcast media to create new kinds of mass-participatory events in which a broad cross-section of the public contributes to, as well as accesses, contextual content - on the move, in public places, at school and at home.
Thrill
Thrill investigates technology to augment the experience of amusement rides. A wearable telemetry system captures video, audio, heart-rate and acceleration data, streaming them live to spectator interfaces and a watching audience.
Homework
The Homework Research Project is a collaboration between the Universities of Nottingham and Glasgow, Imperial College London and Georgia Institute of Technology with industrial partners Microsoft Research (Cambridge) and BT.
With funding from the Engineering and Physical Sciences Research Council (EPSRC) under the Wired and Wireless Intelligent Networked Systems (WINES III) initiative, the project aims to investigate the creation of entirely new network architectures which take into account both human and technical considerations.
Sharping Future User Centred Domestic Infrastructures
(EPSRC EP/F064276/1)
Horizon Doctoral Training Centre in Ubiquitous Computing
(EPSRC EP/G037574/1)
The Challenge of Widespread Ubiquitous Computing
In building the UbiComp Grand Challenge Community, we aim to put in place the multidisciplinary and international collaborations between world-leading researchers necessary to launch a coordinated international response to the challenge of Ubiquitous Computing.
In doing so, we aim to lay the foundation required to understand, design and realise future large scale Ubiquitous Computing arrangements that will be embedded in the world we inhabit and shape the ways in which we all live. (EPSRC EP/F03038X/1)
DRESS II: From Digital Record to Population Observatory
Following on from DReSS.
Interdisciplinary Foundations for Ubiquitous Computing
Senior Research Fellowship for Tom Rodden (EPSRC EP/E050018/1)
Recently Completed Projects
Semantic Media
Pervasive Annotation for e-Research
DReSS
Understanding New Forms of Digital Records
iPerG
Pervasive games are new game experiences that are tightly interwoven with our everyday lives through the items, devices and people that surround us and the places we inhabit. They integrate computer gaming with emerging mobile and ubiquitous technology, in order to create game experiences that combine virtual and physical game elements.
Inscape
INSCAPE aims at developing a unique integrated collaborative tool supporting a wide range of devices and media formats to enable digital content creators to plan, build, experience and publish interactive multimedia stories, whatever their form, be it theatre, movie, cartoon, puppet show, video-games, interactive manuals, training simulators, etc.


